Traveller RPG 2300AD Colin Dunn 9781907702730 Books
Download As PDF : Traveller RPG 2300AD Colin Dunn 9781907702730 Books
2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on Humans. 2300AD strives to obey the laws of the universe as we know them. The stutterwarp drive, the technology that allows humanity to travel faster than light, is the sole departure from this. Some of the other technologies bend the laws a little, but that's from the standpoint of the early 21st century. Three hundred years in the future is a long time. There are no blasters or laser swords in 2300AD, no magic anti-gravity or artificial gravity - just guns and helicopters, spin habitats and spaceplanes. At the same time, though, 2300AD is a game, not a hard-and-fast technical simulation. The Traveller Core Rulebook is required to play 2300AD. Please note This is a softback book, not a hardcover.
Traveller RPG 2300AD Colin Dunn 9781907702730 Books
Mongoose's Traveller RPG; 2300 AD(ISBN 976-1-908460-09-7): is modern rewrite of GDW's 2300AD, from the late 1980's. There is great deal of information in this title, which the GM(Game Master) will need; to exploit this SciFi RPG(Role Playing Game).This game setting is between Twilight 2000 and Classic Traveller, thus covering mankind's early exploration of the near galaxy(A sphere of seventy(70) light years.). 2300AD is a "hard" SciFi RPG; an analog in films are "2001" and "2010"; as opposed to "Space Opera", ala "Star Wars". So this game features shotguns and missles, as opposed to
"Light Sabre's" and "Blaster's".
Character creation requires Mongoose's Traveller Core Book; with 2300AD adding a few additions.
Ships are small as opposed to a large "Star Destroyer", and realistic. For the lover of accessable SciFi, this is
an excellent choice.
THIS TITLE REQUIRES MONGOOSE'S TRAVELLER CORE BOOK(ISBN 978-1-906103-33-0). Traveller RPG: 2300AD
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Tags : Traveller RPG: 2300AD [Colin Dunn] on Amazon.com. *FREE* shipping on qualifying offers. 2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people,Colin Dunn,Traveller RPG: 2300AD,Mongoose Publishing,1907702733,Entertainment Games
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Traveller RPG 2300AD Colin Dunn 9781907702730 Books Reviews
It is not the original but then again, what is? Not a bad effort but it is easy to see the amateurish production quality and proof reading.
Mongoose's Traveller RPG; 2300 AD(ISBN 976-1-908460-09-7) is modern rewrite of GDW's 2300AD, from the late 1980's. There is great deal of information in this title, which the GM(Game Master) will need; to exploit this SciFi RPG(Role Playing Game).
This game setting is between Twilight 2000 and Classic Traveller, thus covering mankind's early exploration of the near galaxy(A sphere of seventy(70) light years.). 2300AD is a "hard" SciFi RPG; an analog in films are "2001" and "2010"; as opposed to "Space Opera", ala "Star Wars". So this game features shotguns and missles, as opposed to
"Light Sabre's" and "Blaster's".
Character creation requires Mongoose's Traveller Core Book; with 2300AD adding a few additions.
Ships are small as opposed to a large "Star Destroyer", and realistic. For the lover of accessable SciFi, this is
an excellent choice.
THIS TITLE REQUIRES MONGOOSE'S TRAVELLER CORE BOOK(ISBN 978-1-906103-33-0). Traveller RPG 2300AD
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